However, for the duration of the tests we will see how it will work and later there will be some improvements. Well, it doesn't work 100% because if we manage to escape from the animation, it will still credit us that the animation has been played and will launch the next one. Now I have made the animations play out in order, that is, if animation A has already been triggered, animation B will be next. Previously, the script simply drew which animation would play through which it could happen that a given animation would play to us 3 or even 4 times in a row. Also, the mechanics of sex animations in opponents when the opponent catches the player have been changed. Animations have also been added for Zu in the bonus level in stage 3. ![]() For example, new animations have been added for Zu in level 4 in addition to "Incubus", "GhostGirl" and "Werehog" in phase 2. Hi, there is a new update that introduces new things, mainly new animations and also a redesign of some game mechanics.
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